Creating a treatment room

For a quick overview of the basic functionality of this dialog, click here. You’ll notice in that overview I skipped the Resources window. Let’s address that now.

First, let’s remind ourselves of what the treatment room dialog looks like:

Resources

Each room may be allocated its own set of resources.

Q: What are resources?

I’m glad you asked. Resources consist of fixtures and general equipment required by treatments. For example, almost all treatments require a “massage bed”. For such treatments, a “massage bed” constitutes an essential resource. Without this resource, you can’t do the treatment.

You will see a number of different resources listed above, but this is by no means a comprehensive list. You may add or subtract from the resource list by clicking the modify button. Doing so will take you here:

This dialog is probably more complicated than it really needs to be. The top left window is the area you’d use to add or subtract resources. The rest can be pretty much ignored. To add a resource, type its name in the leftmost text field and click the “+” button. To remove, click one of the resources in the left window and then hit the “-” button. And that’s all there is to it. But for completeness sakes, you will find more detail about this dialog here.

Don’t go overboard

It’s best not to get too detailed when constructing your resource lists. For example, a hand treatment requires a “nail file” – but that is far too fine a level of detail to be included in the resource section. Why? Because the whole point of resources is to allow Mandala to work out which treatments belong in which rooms. If you need to do a hand therapy treatment in room 1, but that room doesn’t have a nail file – well then you’d grab one from store. But poor old Mandala wouldn’t realise you can do that, and so would attempt to forbid you from booking room 1 for this treatment.

That’s why it’s best to focus on larger and/or fixed equipment that isn’t easily moved from room to room.